Call for Blogs: “Regulating E-Sports: Paving the Road Ahead”

RGNUL Student Research Review in association with IKIGAI LAW invites submissions for the RSRR Blog Series on the theme  “Regulating E-Sports: Paving the Road Ahead”.

E-Sports are increasingly growing in terms of popularity as well as a lucrative sports-
entertainment. Oxford Dictionary defines ‘e-sports’ as “a multiplayer video game played competitively for spectators, typically by professional gamers.” The booming rise of industry, at Indian as well as global platform, has witnessed a spectacular evolution. Infrastructure to hold competitions at national and international level, as well as coming into existence of rule-making bodies is paving the way further for e-sports. Due to the advent of e-sports at worldwide level, the youthful obsession of multiplayer gaming has now become a unique professional endeavour.

Potential Themes for Blog Posts include:

1. Legal Recognition of E-Sports as a Sport and medal event at international events;
2. Need for Regulation of E-Sports (Eg: Statutory, Self-Regulatory etc.);
3. Determining the distinction between E-Sports and Gambling;
4. E-Sports and Intellectual Property Protections (Issues related to thin line difference between adaptation and copyright infringement, competition law principles vis-à-vis game publisher’s IP rights, etc.) ;                   5. Regulation of Online Streaming and Broadcasting Rights For E-Sports;
6. The menace of betting, match-fixing and cheating over E-Sports;
7. Skill building and learning through engagement in E-Sports;
8. Understanding ‘E-Doping’ and need for fair competition in E-Sports;
9. Intermediary liability vis- à-vis E-Sports hosted on gaming platforms;
10. Legal implications of Foreign Court’s decisions on E-Sports in India: Critical Analysis;
11. Professional E-Sport athletes: Need for recognition of ‘professional athletes’ in E-Sports, immigration classification and legal protection;
12. E-Sports and monetization of data: The privacy rights of players, data localization, biometric data, leasing out data, unregulated usage of such data and ownership of metadata;
13. E-Sports and Contract Management and Enforceability (Eg: Employment, Sponsorship etc);
14. E-Sports and Free Speech: Creative freedom in developing and usage of E-Sports;
15. Taxation issues in operation of E-Sports;
16. Competition law in E-Sports vis- à-vis Right to Trade.

 

Submissions are due June 30, 2019.

The full call and submission instructions are available here.

 

About the author

Library Technology Specialist, West Virginia University College of Law